The De La Warr Pavilion were running a competition to design a short film showing what our idea of a pier was. I decided to base this project off of memories and both myself and my family and friend have great memories of visiting various piers as children. A lot of those memories were of Hastings pier so I decided to bas my project on that. After researching into the timeline of Hastings pier and visiting the museum, as well as taking photographs of the location so I could see what aspects could be incorporated into the environment I needed to create a storyboard. Using These photos I created a background sequence for which to animate onto. I think this worked well because it was clear what aspects were real and which ones were memories. Below is the final animation. Evaluation
I approached this project in a structured way, which enabled me to be able to develop a clear idea of the final theme quite early on, giving me more time to research and create my final outcome. I feel this approach is best for projects with a short time frame. However I do feel that using a bit more time to develop and refine my narrative could have been useful. If I had planned ahead with regards to the filming I may have been able to create the animation that I wanted to originally do, which is something that I will consider in future projects. Overall I am pleased with the outcome of this project. I think the animation is fitting to the brief and the narrative is engaging. One of the things that I was worried about with my storyboard was the ending. I wasn't quite sure how to bring the animation to an end. However I think that the fading out of the image as well as the music works well and brings the film nicely to an end.
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We were given another opportunity to be part of Hastings Illustration festival. This year we had the option of crating animations, doing the window murals, or providing work for or helping out on the stall which we were given on the Sunday. I decided to help out with the stall. As a class we were making a zine featuring work from everyone on the course. It would also contain our contact information. It was interesting to see the whole process of making a zine, from the initial collection of the artwork to the printing and binding. As we did not have very long to make the zine, everyone got involved which brought us closer together and allowed us to get the task completed on time. One of the ways in which I got involved was to attach the covers to the zine. I also wanted to create some postcards to sell. Due to the short time span of this project I decided to use a design that I had made during the summer project. I then put it into illustrator and traced the lines, so that I could get a good quality print. After doing this I brought some 300gsm card and printed, then trimmed my design so that they were A6 size. The final postcard is shown below. Overall I enjoyed being a part of Hifest this year and being able to visit on the Saturday and seeing the window murals being illustrated as well as seeing all of the other illustrators and creators that were there was amazing. I would have liked to create an animation, but unfortunately didn't get the chance to with all of the other projects I was working on. 1st Visit:
During this visit we went over what our hopes and fears were for a work placement and began looking at what information should go on our CV's. We were first asked to get into small groups and list our fears and hopes, below are the things my group came up with: Hopes:
Fears:
After going through all of these points with Boo, it was explained how the process of getting a placement works and the things we could do to ensure that these things don't happen. We were also given a template for a CV that outlined all of the information we had to include, and asked to draft a CV for the next session. She also asked us to find some examples of creative websites that could be used to find both inspiration and jobs, allowing us to keep up to date with the latest design trends. Below are the websites that I found:
2nd Visit: After filling out the template and drafting up a CV, I met with Boo to go through it. She told me which bits were strong and which bits were not, giving me some corrections to do before her next visit. We also talked about what areas of design I wanted to have a placement in, and talked through a job application that I had found, which is the type of thing I would apply for if I had finished uni. We went through the skills required for the job and I was happy to find out how many I could check off. We were given a brief to create a short animation for a projection mapping on Eastbourne's Town Hall Tower. The theme was based around the poem 'The night before christmas' and involved the characters travelling through different worlds. I began this project by researching into projection mapping and attending a session lead by Jim Hobbs who explained what works well and what doesn't with this type of project. Presenting to the Client I began storyboarding my ideas ready to present the next time the client came in. When presenting my idea I explained my storyboard and asked which of the two he preferred. The one that was chosen was the one in which particles fall out of the clock and the characters appear to float through space. Once I had done this I needed to create a short animation to show the client, so that he could get a better understanding of my idea. This is shown below. I began putting my drawings into after effects. The part of the storyboard that I decided to mock up was the portal opening and some toys falling out. As I don’t have very much experience using aster effects I did this by key-framing them. I also added a wiggle to the images to make it look like they were in space and not just sitting on the building. The feedback that I received was to look in to adding particles as a way to bring my idea to life in the most effective way. This is something that I had never heard of before, so was unsure as to how difficult it would be. The client liked my idea and I was asked to come into West End Studios to work on and finish my animation. Day 1 I spent my first morning at West End Studios, illustrating my characters, which I then scanned in and traced in Illustrator. I also drew some space related assets that would be more focused on than the assets I had already drawn (done by key framing them instead of adding them to the particle system), to bring attention to the fact that the characters were in space. I also learnt how to create a particle system in after effects, adding my assets to make them seem as if they were coming towards the camera. The results of which are shown below. Day 2 My goal for day two was to animate my characters so that when they were seen moving through space it brought them to life. I began by brainstorming all of the possible ways I could get each character to move. Once I had done this I went into after effects and added pins to each joint and the main body of my characters. This enabled me to use the puppet tool to keyframe where I wanted the character to move to. One of the main issues that I encountered was that some of the movements looked unnatural because I was using a 2D image. To get around this I had to go back and add in more pins to increase the accuracy of the movement. Despite having never used this method of animation before, I found it relatively easy to get my head around. It is definatly something that I will take forward and use in future projects.
The next thing that I had to do was keyframe the characters into the sequence so that it looked like they were moving through space and into the portal. I found getting the timings right a bit challenging because I had to ensure that the movement of the characters could be seen but also that the scene did not drag on for too long. Day 3 I started off the day by adding the finishing touches to my animation and ensuring that all of the timings worked well together. The next step was to render out my video. Once I had done this I needed to add in the transitions form my scene to the next person's scene. I then rendered out the transitions, ready to be used.
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May 2018
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