We were given a brief to create a short animation for a projection mapping on Eastbourne's Town Hall Tower. The theme was based around the poem 'The night before christmas' and involved the characters travelling through different worlds. I began this project by researching into projection mapping and attending a session lead by Jim Hobbs who explained what works well and what doesn't with this type of project. Presenting to the Client I began storyboarding my ideas ready to present the next time the client came in. When presenting my idea I explained my storyboard and asked which of the two he preferred. The one that was chosen was the one in which particles fall out of the clock and the characters appear to float through space. Once I had done this I needed to create a short animation to show the client, so that he could get a better understanding of my idea. This is shown below. I began putting my drawings into after effects. The part of the storyboard that I decided to mock up was the portal opening and some toys falling out. As I don’t have very much experience using aster effects I did this by key-framing them. I also added a wiggle to the images to make it look like they were in space and not just sitting on the building. The feedback that I received was to look in to adding particles as a way to bring my idea to life in the most effective way. This is something that I had never heard of before, so was unsure as to how difficult it would be. The client liked my idea and I was asked to come into West End Studios to work on and finish my animation. Day 1 I spent my first morning at West End Studios, illustrating my characters, which I then scanned in and traced in Illustrator. I also drew some space related assets that would be more focused on than the assets I had already drawn (done by key framing them instead of adding them to the particle system), to bring attention to the fact that the characters were in space. I also learnt how to create a particle system in after effects, adding my assets to make them seem as if they were coming towards the camera. The results of which are shown below. Day 2 My goal for day two was to animate my characters so that when they were seen moving through space it brought them to life. I began by brainstorming all of the possible ways I could get each character to move. Once I had done this I went into after effects and added pins to each joint and the main body of my characters. This enabled me to use the puppet tool to keyframe where I wanted the character to move to. One of the main issues that I encountered was that some of the movements looked unnatural because I was using a 2D image. To get around this I had to go back and add in more pins to increase the accuracy of the movement. Despite having never used this method of animation before, I found it relatively easy to get my head around. It is definatly something that I will take forward and use in future projects.
The next thing that I had to do was keyframe the characters into the sequence so that it looked like they were moving through space and into the portal. I found getting the timings right a bit challenging because I had to ensure that the movement of the characters could be seen but also that the scene did not drag on for too long. Day 3 I started off the day by adding the finishing touches to my animation and ensuring that all of the timings worked well together. The next step was to render out my video. Once I had done this I needed to add in the transitions form my scene to the next person's scene. I then rendered out the transitions, ready to be used.
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May 2018
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